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Become a Game Developer with Pixel Perintis Training

Dive into the exciting world of game creation. Our hands-on courses, taught by industry experts in Penang, equip you with the practical skills to design, code, and produce the games of tomorrow. Stop playing games, start making them!

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About Pixel Perintis Training

Pixel Perintis Sdn Bhd is a pioneering force within Malaysia's vibrant and growing game industry. Established over a decade ago, our journey began with a passion for interactive entertainment, evolving into a full-fledged studio known for developing, publishing, and successfully marketing diverse titles across various platforms, from mobile to PC.

The genesis of our training arm was a natural progression, stemming from our deep-seated belief in nurturing local talent and fostering a sustainable ecosystem for game development in Malaysia. We recognized a gap between academic theory and the practical demands of the global game market.

Our training programs are meticulously crafted, drawing directly from our extensive real-world experience and the challenges we've navigated in the industry. They are designed not just to impart knowledge, but to cultivate practical, job-ready skills using the very tools and workflows that professionals utilize daily.

At Pixel Perintis Training, our mission extends beyond simply teaching; we are dedicated to mentoring the next generation of game creators, providing them with a solid foundation and a clear pathway into a rewarding career. We are proud to contribute to building a skilled workforce that can drive innovation and produce world-class games from Malaysia.

Joining our program means becoming part of a community connected to the pulse of the industry, learning from those who are actively shaping its future. We are more than just trainers; we are industry practitioners committed to sharing our knowledge and passion.

Why Choose Pixel Perintis for Your Game Dev Journey?

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Industry-Experienced Instructors

Learn directly from seasoned professionals who aren't just academics, but veterans with years of hands-on experience crafting and launching real-world game projects. They bring invaluable insights, practical tips, and current industry trends straight into the classroom.

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Hands-on, Project-Based Learning

Our curriculum is intensely practical. You won't just learn theory; you'll build actual game projects from day one. This approach ensures you gain practical skills, understand real development pipelines, and graduate with a tangible portfolio showcasing your capabilities.

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Industry-Standard Tools & Software

Become proficient in the essential software and engines used by professional studios worldwide. Our training focuses on mastery of powerful tools like Unity, Unreal Engine, industry-standard programming languages like C#, and digital content creation software vital for game art.

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Career Guidance & Networking

We provide insights into the career pathways within the game industry, helping you understand roles and opportunities. More importantly, you'll network with instructors and peers, building connections crucial for future collaborations or job searches in the Malaysian game development community.

Our Training Programs

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Foundation in Game Programming

Unlock the logic behind games. This foundational course introduces you to C#, the powerful and versatile programming language widely used in Unity. You will learn core programming concepts, object-oriented principles, and how to apply them specifically to game development, controlling game objects, implementing mechanics, and building interactive systems within the Unity engine. Perfect for beginners with little to no prior coding experience.

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Game Art & Asset Creation

Bring virtual worlds to life visually. This program covers the artistic and technical skills required to create stunning game assets. You'll master techniques for 2D sprite design and animation, delve into 3D modeling, sculpting, and texturing using industry-standard software, and learn how to prepare your assets for integration into game engines, ensuring they are optimized for performance without sacrificing visual quality.

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Level Design & Environment Building

Craft compelling player experiences through thoughtful level design. This course focuses on the principles of creating engaging spaces for gameplay, covering concepts like pacing, player flow, visual storytelling, and challenge design. You'll learn to use game engine editors to build realistic or stylized environments, populate them with assets, implement lighting, and optimize scenes for performance, creating immersive and interactive levels.

Detailed Curriculum

Our Game Programming Foundation course is structured to provide a strong start in game development using the Unity engine and C#.

  • Module 1: Introduction to Game Development & Unity Interface - Understand the game development pipeline, different roles in the industry, and become familiar with the Unity Editor interface, scene management, and basic navigation.
  • Module 2: C# Basics & Scripting - Learn the fundamentals of C#, including variables, data types, control flow (if statements, loops), functions, and object-oriented programming concepts essential for writing game scripts.
  • Module 3: Game Physics & Collision - Explore Unity's physics engine, working with rigidbodies, colliders, and understanding how to detect and handle collisions and triggers to create realistic or stylized interactions between game objects.
  • Module 4: Player Input & Movement - Implement player controls using various input methods (keyboard, mouse, gamepad), and write scripts for character movement, jumping, and other player actions in both 2D and 3D contexts.
  • Module 5: Game Management & UI - Learn to manage game states, create simple game loops, handle scoring, and build user interfaces (UI) using Unity's UI system for menus, heads-up displays (HUDs), and interactive elements.
  • Final Project: Build a Simple Game Prototype - Apply all learned concepts to create a complete, albeit simple, game prototype from scratch, culminating in a tangible demonstration of your new programming skills.

The Game Art & Asset Creation course covers the visual pipeline for games, from concept to implementation.

  • Module 1: Introduction to Digital Art Tools - Get acquainted with industry-standard software for 2D and 3D art creation, understanding their interfaces and basic workflows.
  • Module 2: 2D Asset Creation (Sprites, UI) - Focus on creating pixel art or vector sprites, background elements, and user interface components (buttons, icons, panels) for 2D games, including basic 2D animation principles.
  • Module 3: 3D Modeling & Sculpting - Learn fundamental 3D modeling techniques (low-poly and high-poly) and digital sculpting to create characters, props, and environmental assets.
  • Module 4: Texturing & Materials - Master the process of creating textures (diffuse, normal, roughness maps, etc.) using painting software and baking techniques, and learn how to set up materials within a game engine for realistic or stylized rendering.
  • Module 5: Character Rigging & Animation - Understand how to create skeletons (rigs) for 3D characters and assets, and animate them using keyframes or motion capture techniques for movement, actions, and emotional expression.
  • Final Project: Create a Game-Ready Asset Pack or Scene - Develop a collection of themed assets or a small environmental scene optimized and ready for use in a game engine, showcasing your modeling, texturing, and potentially animation skills.

The Level Design & Environment Building course teaches the art and science of crafting compelling game levels.

  • Module 1: Principles of Level Design - Learn core concepts such as player pathing, pacing, challenge vs. reward, visual hierarchy, and how level layout impacts gameplay and player experience.
  • Module 2: Environmental Storytelling - Understand how to use environmental details, asset placement, and visual cues to convey narrative, mood, and history within a game level without relying solely on text or dialogue.
  • Module 3: Whiteboxing & Prototyping - Master the process of rapidly blocking out level layouts using simple shapes (whiteboxing) to test gameplay flow and mechanics before committing to final art assets.
  • Module 4: Asset Integration & Optimization - Learn how to import, place, and manage game assets created by artists, and critically, how to optimize levels for performance to ensure smooth gameplay across target platforms.
  • Module 5: Lighting & Post Processing - Explore the impact of lighting on mood, visual clarity, and performance. Learn techniques for placing lights, baking lighting, and using post-processing effects (color grading, bloom, depth of field) to polish the final look of a level.
  • Final Project: Design and Build a Playable Game Level - Conceive, whitebox, populate, light, and optimize a small, playable game level within a game engine, demonstrating your understanding of design principles and technical implementation.

Meet Your Instructors

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Dr. Aisha Rahman

Lead Game Programming Instructor

Dr. Aisha holds a PhD in Computer Science from Universiti Sains Malaysia, specializing in artificial intelligence applications in interactive media. With over a decade of experience at prominent game studios across Southeast Asia, including leadership roles on successful mobile and PC titles, she brings a wealth of practical knowledge in gameplay systems, AI programming, and performance optimization. Dr. Aisha is passionate about demystifying complex coding concepts and empowering students to build robust game logic.

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Benjamin Tan

Lead Game Art Instructor

An award-winning 3D Artist with an impressive portfolio spanning AAA console games and indie hits. Benjamin honed his craft working on character and environment art for studios in Malaysia and Singapore before dedicating his time to nurturing new talent. He is a master of digital sculpting, texturing workflows, and creating visually compelling assets optimized for real-time rendering. Benjamin is known for his engaging teaching style and his ability to break down complex artistic processes.

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Siti Norizan

Level Design Instructor

Siti uniquely blends a background in architecture with her expertise in game design, giving her a profound understanding of spatial relationships, flow, and environmental narrative. She has worked on various projects, designing levels that are both aesthetically pleasing and highly functional from a gameplay perspective. Siti is passionate about teaching students how to think like players and designers simultaneously, crafting levels that are intuitive, challenging, and memorable.

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David Gomez

Technical Artist & Optimization Mentor

David is a wizard of the technical art pipeline, ensuring that beautiful visuals run smoothly on various hardware. With experience in optimizing assets, shaders, and levels for multiple platforms, he guides students on best practices for performance. David's sessions are crucial for understanding the bridge between art and programming, teaching essential skills like profiling, LOD creation, and asset optimization techniques vital for production-ready games.

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Chan Mei Lin

Game Design Fundamentals Instructor

Mei Lin focuses on the core principles of game design – mechanics, loops, player motivation, and rapid prototyping. She has a background in both design and production, having worked on diverse game genres. Mei Lin helps students develop their creative vision, structure their design ideas, and effectively communicate concepts, laying the groundwork for compelling and engaging gameplay experiences regardless of genre or platform.

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What Our Students Say

How to Enroll

Ready to take the first step towards your career in game development? Joining Pixel Perintis Training is a straightforward process designed to get you started on your journey quickly.

  • 1. Choose Your Course: Explore the detailed descriptions of our programs above - Foundation in Game Programming, Game Art & Asset Creation, and Level Design & Environment Building. Select the course that best aligns with your interests, career aspirations, and current skill level. Consider which aspect of game creation excites you the most!
  • 2. Submit Application: Fill out our comprehensive online application form available just below this section. Provide accurate details about yourself and select your chosen course of interest. This helps us understand your background and goals.
  • 3. Application Review: Once your application is submitted, our admissions team will carefully review it. We assess your interest and ensure the chosen course is a good fit for you. We may contact you if we require further information or clarification.
  • 4. Confirmation & Payment: Upon successful review and acceptance into your chosen program, you will receive an acceptance notification. This will include instructions on how to complete the payment process to secure your place in the upcoming intake.
  • 5. Start Learning! Congratulations! With your spot secured, you are ready to embark on an exciting and intensive training program with Pixel Perintis. Prepare to learn, collaborate, and build incredible game projects under the guidance of industry experts.

Have questions about the enrollment process? Check our FAQ section or contact us directly!

Apply for a Course

Fill out the form below to submit your application for the game development course of your choice.

Frequently Asked Questions

Prerequisites vary slightly depending on the specific course. Generally, a strong interest in video games and a basic level of computer literacy are expected. For programming-focused courses, a fundamental understanding of mathematics can be beneficial, but extensive coding knowledge is not required for the foundation course. We are designed to take aspiring developers from beginner levels. Specific prerequisites are detailed on the individual course pages (links to be added soon).

You will need access to a personal computer (laptop or desktop) capable of running industry-standard game engines like Unity or Unreal Engine. Specific software licenses required for the course (e.g., Unity Personal Edition is free, but others like 3D modeling software may have student licenses or free alternatives) will be discussed. Detailed recommended hardware specifications will be provided upon enrollment to ensure you have a smooth learning experience.

Currently, our primary and most comprehensive training programs are delivered in-person at our dedicated training facility in Penang, Malaysia. This allows for direct interaction with instructors, hands-on lab time, and collaborative projects with fellow students. We believe this immersive environment offers the best learning outcome for complex game development skills. Please contact us directly to inquire about potential online options or future blended learning availabilities, which may be introduced based on demand.

The duration of each course varies depending on the depth of the curriculum and the specific program structure (e.g., full-time intensive vs. part-time). Our foundational courses typically run for a period of several months, designed to provide a solid skill base without being overly drawn out. For the most current information on the specific duration and schedule for each program intake, please refer to the detailed course pages (coming soon) or get in touch with our admissions team via the contact form or phone.

Get In Touch

Contact Information

Have questions about our courses, enrollment, or anything else? Reach out to us!

Phone: +604 642 8100

Email: info@pixelperintis.com.my

Address:
78, Persiaran Bayan Indah, Suite 12-03,
Bayan Lepas, Penang, 11900,
Malaysia

Business Hours:
Monday - Friday, 9:00 AM - 5:00 PM MYT

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